I am trying to load and render a skinned mesh with animation from a .X file. That part was pretty simple. But what I want to do now is create an mesh instance to do all my rendering and animation from. I want this instance to refer back to the original mesh so that I can have only one skinned mesh in memory and have multiple instaces doing different animations.
Does anyone know of any good resources or tutorials that explains how to do this? I have a pretty good start on it but I keep getting an access violation that I can't figure out.



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