Does anyone have any links for this? I used to but every time I google this I get stupid Photoshop, Blender, GIMP, or other tutorials for other apps that I could care less about.
I know I can start with a geometric primitive like a tetrahedron, dodecahedron, cube, etc, and recursively split it to arrive at my sphere but I forget exactly how to do that.
Something like that maybe?
void CIcoSphere::Split(Vertex &Result,Vertex v1,Vertex v2,Vertex v3)
I'm abandoning UV spheres in my game engine because texturing them is far too problematic.