OK, I have already poste dthis just never got my exact answer.
I've been looking through books and google and still cannot find out how to make a UI in C++ for a text based game.
1 Big Text Box - 75% of the screen. Shows the world description, movement, everything relating to the in game play.
1 Smaller text box below the main text box for user data entry (ie. chat text, movement, emotes, whatever) Takes up about 2% of the screen
1 frame - 23% of the screen, right side and runs parallel to the main text box, lists all player stats, inventory, etc. everything player related goes here.
Now I am still pretty new to C++ and just want to build a nice portfolio of my own online text based game.
I want to start out building the libraries as I go forth with this project.
If someone could help me it'd be so apperciated!!
I am using Dev-C++ 5. I can use MSVC++ 2005 EE if needed.
Please do not suggest using Windows UI. It's not very user friendly with games.