id Tech 5

This is a discussion on id Tech 5 within the Game Programming forums, part of the General Programming Boards category; First couple of news posts (until they add more): http://www.idsoftware.com/ Watch the stream, pretty interesting stuff. Apart from EA simultaneously ...

  1. #1
    Supermassive black hole cboard_member's Avatar
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    id Tech 5

    First couple of news posts (until they add more): http://www.idsoftware.com/

    Watch the stream, pretty interesting stuff. Apart from EA simultaneously releasing for the Mac and PC etc, the technology from id is just awesome.

    Funnily enough I was thinking about 2 hours ago "id don't seem to be doing anything lately apart from Quake Wars". How wrong was I?
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

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    l'Anziano DavidP's Avatar
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    hehe I'm at WWDC and I was present at the keynote
    My Website

    "Circular logic is good because it is."

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    Supermassive black hole cboard_member's Avatar
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    Heh, cool. Do you have to be an "actual" developer or can hobbyists go too? The wiki page wasn't too clear.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

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    l'Anziano DavidP's Avatar
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    anybody can go as long as they have the money to purchase a ticket. I applied for and received the student scholarship, so I was able to go for free.
    My Website

    "Circular logic is good because it is."

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    Super Moderator VirtualAce's Avatar
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    I reckon this is a sample of Carmack's mega-texture setup. Did you guys notice how fast the Apple responds to clicks? Windows would have to load the DLLs, lag, lag, and then play the movie in substandard quality.

    He is just clicking and things are popping up immediately.
    Last edited by VirtualAce; 06-18-2007 at 02:42 AM.

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    Malum in se abachler's Avatar
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    Quote Originally Posted by Bubba View Post
    IWindows would have to load the DLLs, lag, lag, and then play the movie in substandard quality.
    applications load DLL's, not windows. If you want faster applications, dont use DLL's. Better yet, spend 20 man-years on your development cycle instead of the 2 man-months that most companies expect (games are the exception, not the rule).
    Until you can build a working general purpose reprogrammable computer out of basic components from radio shack, you are not fit to call yourself a programmer in my presence. This is cwhizard, signing off.

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    Supermassive black hole cboard_member's Avatar
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    I think he was referring to the graphics API DLLs, so you wouldn't have much of a chance not to use them.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

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    Quote Originally Posted by Bubba View Post
    I reckon this is a sample of Carmack's mega-texture setup. Did you guys notice how fast the Apple responds to clicks? Windows would have to load the DLLs, lag, lag, and then play the movie in substandard quality.
    I believe that was all real-time rendered. And since Carmack is a proponent of OpenGL, wouldn't it mean then that the graphics APIs on both system would be pretty much equivalent in speed, since OpenGL is standard across platforms?

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    Supermassive black hole cboard_member's Avatar
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    Quote Originally Posted by @nthony View Post
    I believe that was all real-time rendered. And since Carmack is a proponent of OpenGL, wouldn't it mean then that the graphics APIs on both system would be pretty much equivalent in speed, since OpenGL is standard across platforms?
    Not necessarily. That's like saying Java really is "write once run anywhere".
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

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