Re-code a dizzy clone
I know Dizzy was coded in assembely Language on the amstrad when I had it, but id love to write a clone of it in my own time. My one question is this:
Is it possible to re-write a dizzy game clone in C or C++?
I know the graphics used back then were very basic, green, red, blue and yellow was the limit for the game I think. I am writing some notes at the moment on my plans and ideas. but I thought to myself can this really be re-written a higher level language?
Thanks for any replys guys
Today's PC are what - 1000x more powerful than an 8 bit amstrad?
Yeah, I'd say it was possible.
Definitly possible. Let me know if you do it.