Is there a good book that you can recomend on using SDL (preferably with more than just it's game relavent features)?
Is there a good book that you can recomend on using SDL (preferably with more than just it's game relavent features)?
WEll there's a list here
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“Do nothing which is of no use.” - Miyamoto Musashi.
What's wrong with SDL?
>> What's wrong with SDL?
Nothing is "wrong" with it. Bubba's just a big furry DirectX user
I'm not sure if anything is happening with this book, and it's about OpenGL + SDL, but someday it might be worth a look or something:
http://www.meandmark.com/opengl2dbook.html
Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.
- Mike McShaffry