View Poll Results: What graphics libraries do you use?

Voters
38. You may not vote on this poll
  • SDL

    12 31.58%
  • Allegro

    3 7.89%
  • DirectX

    14 36.84%
  • OpenGL

    23 60.53%
  • Other

    8 21.05%
Multiple Choice Poll.

What graphics libraries does everyone use?

This is a discussion on What graphics libraries does everyone use? within the Game Programming forums, part of the General Programming Boards category; No we didn't. Your point is invalid....

  1. #16
    Super Moderator VirtualAce's Avatar
    Join Date
    Aug 2001
    Posts
    9,586
    No we didn't. Your point is invalid.

  2. #17
    Registered User Frobozz's Avatar
    Join Date
    Dec 2002
    Posts
    546
    Quote Originally Posted by Bubba
    GUI for editors, tools, etc
    Strange library. Never heard of it.

    For what little I do with programming these days I typically use SDL and OpenGL for small projects. For larger projects I'd either use XNA (will use it more once a stupid book comes out on the subject) or Irrlicht.

  3. #18
    Insane Game Developer Nodtveidt's Avatar
    Join Date
    Nov 2006
    Location
    Isabela, PR
    Posts
    105

    Red face

    Quote Originally Posted by Bubba
    No we didn't. Your point is invalid.
    If you say so. Whatever.
    Code:
    cout << "Language comparisons are dumb";
    echo("Language comparisons are dumb");
    PRINT "Language comparisons are dumb"
    alert ("Language comparisons are dumb")

  4. #19
    pwns nooblars
    Join Date
    Oct 2005
    Location
    Portland, Or
    Posts
    1,094
    I got your point also, but I also disagree with it.

  5. #20
    "Why use dynamic memory?"
    Join Date
    Aug 2006
    Posts
    186
    well i'm DirectX fan
    openGL is very good though
    "C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg."-Bjarne Stroustrup
    Nearing the end of finishing my 2D card game! I have to work on its 'manifesto' though <_<

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