Rendering Image with StretchRect

This is a discussion on Rendering Image with StretchRect within the Game Programming forums, part of the General Programming Boards category; I am trying to render a bitmap through DirectX StretchRect. The image contains 18 * 17 (32 pixel) tiles. This ...

  1. #1
    Samuel shiju's Avatar
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    Rendering Image with StretchRect

    I am trying to render a bitmap through DirectX StretchRect. The image contains 18 * 17 (32 pixel) tiles. This image is for a tetris clone. The main game area has Vertical and Horizontal lines. The problem is while rendering on the screen the image is not comming up as the orignal bitmap one of the vertical file is missing and a Horizontal line is thicker then the orignal bitmap.

    I have attached the code and images. here

    http://s26.quicksharing.com/d/552476...817992/Src.zip
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  2. #2
    Super Moderator VirtualAce's Avatar
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    StretchRect does not render the image. It is a simple BitBlt with stretching functionality, given your card supports the operation.

    Your description of the problem does not make sense. What is a vertical file? Why are you using StretchRect for a tetris game? Why are you downsampling it so much.

    If you are downsampling and then copying back to the back buffer to present...of course it will not have the same resolution as the original.

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