Thread: Early Christmas Present - Ubertube2

  1. #16
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    For now, I don't own the rights to put DragonForce in my game, unless they ahve some type of policy. Plus, the kid who made this music really wanted me to use it.
    Programming Your Mom. http://www.dandongs.com/

  2. #17
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    Well jsut go on DragonForce's website www.dragonforce.com and find someone to ask, as all their music is made to be based on Old SNES Video Games, and they even have a sick SNES Guitar Jamming fight in the Operation Ground And Pound video.

  3. #18
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    I'm gonna shoot DragonForce an e-mail. Also, do you guys know if there are any companies that would be willing to sell in-game text ads? I'm trying google ads, but I get an insignificant number of views to the website really, and doubt that that will imrpove, and I want to pull in a little money so I can get a connection with a higher uplink.

    Merry Christmas all.
    Programming Your Mom. http://www.dandongs.com/

  4. #19
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    I've found out that it's possible to press three keys, but for me it's not possible to press up, right and space at the same time. Up left and space works though.

    And I don't think its necessary to limit the speed lower than 3000, that hold down up-trick gives you a decent score. But it's hard to get more than 900.000, to get that much you need to go slow and use your skills. Some good advice are to look a bit in front of you and plan your way through the holes as much as possible and to almost only use the regular jump - c is only for emergency

  5. #20
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    ugh, logged in as root in MySql client, wanted to do a "SELECT * FROM tbl_scores WHERE version != 8", but was modifying an old command using history, and ran a "DELETE FROM tbl_scores WHERE version != 8"

    The majority of all your scores are lost. I'm really sorry, but there is nothing I can do, except start backing up scores from daily or something. Sorry about that everyone.
    Programming Your Mom. http://www.dandongs.com/

  6. #21
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    There was a bug, where by holding the window title, time would build up, and you could fly ahead insane distances, getting scores in the 30 millions, etc. THats now fixed, and a forced update has been released, which also has a highly requested, should-have-been-obvious feature:
    pressing m will now unmute music if it was muted.
    Programming Your Mom. http://www.dandongs.com/

  7. #22
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    A Pause and also Restart button would be useful.

  8. #23
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    New version. A pause button has been added (a restart button didn't seem worth it, considering the Esc+Space combo, and it would clutter things). Scores are also higher, so old scores will be beaten somewhat easily, but this should differentiate because of the new gameplay.
    Programming Your Mom. http://www.dandongs.com/

  9. #24
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    The pause button is very nice, but I have some suggestions about improvements:

    -Remove the spinning bricks. They just make the whole thing very random, not so much skill anymore - at least not in my opinion.
    -Make an invincibility timer on respawn (made one in the source, can post it here if you want - I hope it works). Once I died 4 times in the same place.
    -Make the steering to right/left be more responsive. Maybe get rid of the acceleration completely and just move the ship to the right/left.
    -Don't give higher points if the player goes faster, or at least lower the difference. This just encourages the "press up, jump and pray" method, my highscores at the moment are made like this.

    I like your game a lot though


    EDIT: I've found a strange thing. I can't press up right and jump, but I can press up left and jump at the same time. When I tried it at my friend, he couldn't press up left and jump but up right and jump at the same time. Probably something in the keyboards or windows, but it is indeed very strange
    Last edited by The Wazaa; 01-01-2007 at 03:39 AM.

  10. #25
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    I think you should also incorporate the c jump button into the oace bar, as it would just make things easier.

  11. #26
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    First off, thanks for all your thoughts.

    -Remove the spinning bricks. They just make the whole thing very random, not so much skill anymore - at least not in my opinion.
    I see your point. I'd rather not remove them completely, as I like the graphical effect of spinning bricks, but I Think I'll cut the number of them in half, and make them spin slower.

    -Make an invincibility timer on respawn (made one in the source, can post it here if you want - I hope it works). Once I died 4 times in the same place.
    YES! This is the perfect solution, as I have been trying to think of a way to solve the stupid dying and dying again problem. I don't think I'll use your code, as the source code available on the site is from an older version (nothing personal, I just haven't gotten around to updating the file), plus, it shouldn't be too hard to add.

    -Make the steering to right/left be more responsive. Maybe get rid of the acceleration completely and just move the ship to the right/left.
    I think that increasing the power of left/right won't hurt anyone, but taking acceleration away would change the game too much IMHO.

    -Don't give higher points if the player goes faster, or at least lower the difference. This just encourages the "press up, jump and pray" method, my highscores at the moment are made like this.
    I think the high points is alright, but I just thought of a solution. I will add a "gas can", which gets refilled at the beginning of each level, and only allows, say 5-10 seconds of acceleration before running out.

    As for the keyboard, sorry, I really have no idea what to do about that. Its been working fine for me, and my guess is it has something to do w/ Windows keyboard handling.

    As for the space bar/c key integration, here is the problem: many people I've shown this too get confused by the c key concept in itself, and never think to atleast try letting go, or reading the instructions. Plus, you often need the reactionness of a jump to occur on keydown and not keyup, so keeping these two functions seperate is really critical.
    Programming Your Mom. http://www.dandongs.com/

  12. #27
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    I don't think the rotating things should start until a few levels into the game really...

  13. #28
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    New version out. A lot less rotating thingies, and it seems to be fairly balanced. All of the things in my post above have been added. It feels much more like a game of skill again
    Programming Your Mom. http://www.dandongs.com/

  14. #29
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    Its a lot better although could you make the steering more responsive in the sense that you stop spinning when you release as that would make it easier to steer. Also you should rename the Gas to something like Photondrive (something space agey like that) and alsomake it recharge as you go along.

  15. #30
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    Just noticed a new version is out :O
    Warp tiles and kill tiles are awesome.
    But you should really reduce the number of warp tiles greatly and make them travel you a bit shorter. I just got 47 million points and got to level ~150-200, was a bit boring in the end

    Version 5 is really good and the gas tank is a very clever idea
    Last edited by The Wazaa; 01-02-2007 at 05:42 AM.

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