Ok sorry, I gave you the wrong error. It was this:
http://i14.photobucket.com/albums/a3...over_error.jpg
Ok sorry, I gave you the wrong error. It was this:
http://i14.photobucket.com/albums/a3...over_error.jpg
I would delete everything you have downloaded and try downloading it again. Once downloaded, unzip everything to the same folder, and give her another go.
I haven't added a failsafe for when the user decides to exit early (e.g. if you hit escape during the main menu). A bunch of loose pointers can cause the program to 'crash' upon exit (I already know about that), but this looks like the file is either just plain bad or in the wrong directory.
If what I suggested doesn't work then I really honestly don't know what's wrong.
I'm not immature, I'm refined in the opposite direction.
Yeah I hit escape on the main menu... it died.
Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.
- Mike McShaffry
Idiotic: did you ever get the program to work? Has anyone else had idiotic's problem?
Note that I'm speaking of the problem with selecting the proper map, and then having it fail. I put that exception in there in case the memory gets fuxed, but that's just it: it's more likely the file was corrupted or simply not unzipped, rather than there being a bug in the loading portion of the BSP code (it's as simple as can be, ultimately).
I'm not immature, I'm refined in the opposite direction.
I'm getting the error
And then it crashes. It's making me sad.Code:--------------------------- Alert --------------------------- Card does not support multitexturing, die --------------------------- OK ---------------------------
what video card do you have, it only works if the video card has at least 2 texture units available
I'm not immature, I'm refined in the opposite direction.
This is a guess but my Device Manager says Radeon 9800 Pro under 'Display Adapters'
lol umm........... wtf
I'm not immature, I'm refined in the opposite direction.
Hey Bob,
I did try it on a different computer, and it got a little bit farther. It selected the map, then it acted like it was about to start, then crashed. I can give you more of my system info if that would be helpful.
Nah, don't worry about it.
I'm not immature, I'm refined in the opposite direction.
I looked back through my code but I honestly don't know what could be causing those problems.
I'm just wondering, how many people did my program actually work for? I've tried it on 4 computers in my home, worked on all of them. I tried it on my room mate's computer before I left, and I tried it on the computers in the library. Wtf. So far it seems like only ahluka was able to actually have it run successfully.
Did you try it Bubba? If you can get to a windows box you should try it Perspective. It's a bummer.
I'm not immature, I'm refined in the opposite direction.
Ran for me fine... though I keep falling off the edge when ever I play =/
It works very well for me with a 2.79 GHz processor and 504 MB of RAM, running at over 50 FPS in 1024x768x32, over 25 FPS in 1280x1024x32, and over 80 FPS in 800x600x32. Don't click on Cancel in the Open Dialog, though.
I keep falling off the map too.
Last edited by dwks; 12-30-2006 at 02:35 PM.
dwk
Seek and ye shall find. quaere et invenies.
"Simplicity does not precede complexity, but follows it." -- Alan Perlis
"Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
"The only real mistake is the one from which we learn nothing." -- John Powell
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Runs fine for me with 3 GHz processor, 1 GB RAM and a 7800GS. Between 90-100 FPS in 1280x1024x32.
I'm too good to fall off the map like you riff raff
Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.
- Mike McShaffry