3d guitar model (screenies)

This is a discussion on 3d guitar model (screenies) within the Game Programming forums, part of the General Programming Boards category; This isn't really game programming per se. I just finished taking a graphics course at school. It was similar to ...

  1. #1

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    3d guitar model (screenies)

    This isn't really game programming per se.

    I just finished taking a graphics course at school. It was similar to autoCAD, but used Kutotek KeyCreator. I really don't like the program, but once I got the hang of it I could make some pretty sweet models quickly and efficiently.

    My final project was to build a model of my guitar. It's a washburn classical guitar, nothing fancy. All of the measurements are pretty accurate, including the shape of the body and the curvature under the fingerboard. It actually got pretty difficult in many places. I'd say it took about 10 hours altogether to build the model (this includes taking measurements and screwups). The hardest part was taking measurements (I had to trace the profiles on graph paper and take sample points to approximate the shape).

    It was also difficult assembling the final guitar, as it was built from three major pieces: the body, the fingerboard and the head. The places where the pieces met didn't want to 'go together,' and I had to find clever ways of blending them together.

    I've attached two screenies.
    Attached Images Attached Images   
    I'm not immature, I'm refined in the opposite direction.

  2. #2
    Super Moderator VirtualAce's Avatar
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    Nice. You're hired to make my next set of models. I 100% suck at model creation.

  3. #3
    glo
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    Taking measurements? Programs today let you attach an image to a viewport and draw from there. I guess whether you measure things or not actually depends on what you are trying to acheive - an accurate prototype or a creative artwork.
    Nice job altogether.

  4. #4
    Insane Game Developer Nodtveidt's Avatar
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    Very nice work. It looks quite proportionate.
    Code:
    cout << "Language comparisons are dumb";
    echo("Language comparisons are dumb");
    PRINT "Language comparisons are dumb"
    alert ("Language comparisons are dumb")

  5. #5
    Darkness Prevails Dark_Phoenix's Avatar
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    Pretty sweet!

    I agree with Bubba, Artistic ability is not my strong point. Kinda weird since I took art classes in high school...
    Using Code::Blocks and Windows XP

    In every hero, there COULD be a villain!

  6. #6

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    depends on what you are trying to acheive
    Yeah, an 'A' in the class
    I'm not immature, I'm refined in the opposite direction.

  7. #7
    Supermassive black hole cboard_member's Avatar
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    Nice, man.
    Any news on that seminar recording?
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  8. #8

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    christ I totally forgot about that. I didn't end up going home, I had to stay at school to study for finals. I've been ultra busy and stressed, lol. I've still got it saved don't worry.
    I'm not immature, I'm refined in the opposite direction.

  9. #9
    Supermassive black hole cboard_member's Avatar
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    What would you do without me ?
    Sucks that you couldn't get home though. Will you be going home for xmas? Is there anything to go home to?
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  10. #10

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    Yep, and I'm going home to beer and a girlfriend for a month
    I'm not immature, I'm refined in the opposite direction.

  11. #11
    System.out.println("");
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    Nice work. I have done some work with AutoCAD and Mechanical Desktop. Making the individual parts usually isn't too bad, but piecing it together can be quite difficult.

  12. #12

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    I agree Loctan. What types of things did you make? Was it for school or your own personal pleasure?

    Here is a document that describes the development of the project (2MB download).

    ihatenature.thejefffiles.com/development.doc

    I don't think that, in the absolute sense, what I created was magnificient, it's just that I haven't really made 3D models before. I've done some half life mapping with worldcraft, and I've made the maps for my latest hovertank project, but that's about it. I learned a lot by making this stupid guitar model
    I'm not immature, I'm refined in the opposite direction.

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