I'm about to embark on the long hard road of a full project! I've done a few smaller games in the past and have a couple of skilled programmers willing to help me :-)
I'm kind of falling over at the first hurdle though. Last time I chose a compiler for a game Allegro and DJGPP were all the rage. Recently I've been mostly developing the server end of an online RPG using C# .NET (no graphics obviously!)
The game we'll be developing is essentially a fighting game (think Tekken!). Now, obviously I'd like to use C++ for this and have already decided to go with OpenGL for the graphics library. My question is this :- can I use Visual Studio 2005 to develop this game, or is it out of the question? I know it includes a C++ compiler, but is this all bound up with the CLI/CLR rubbish or is it properly unmanaged? I can see the Win32 project options, but is there any downside to using this as opposed to an entirely non-MS C++ environment/compiler??
I use VS 2005 a lot already and if I can go ahead and develop something like this in C++ without having to use a different environment that would be great. If there is ANY performance, development or whatever hit I'd rather just forget about it before I look into it more.
Thanks, sorry for being so long winded about this!