Game Simulation Question !

This is a discussion on Game Simulation Question ! within the Game Programming forums, part of the General Programming Boards category; Hello, i was wondering how i would start to go about running a program without it's visuals coming up. For ...

  1. #1
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    Arrow Game Simulation Question !

    Hello, i was wondering how i would start to go about running a program without it's visuals coming up.

    For example: This is how the REAL game works - i click a game launcher, and it runs the game, starts the loadup screen, gathers all the files together etc. connects to servers.

    What i want - Is a way to can create my own client, run it (visually just a program with an option to CLOSE GAME), and have it gather the files in my program directory (of the REAL game), but NOT to show up the REAL game in the taskbar as running. (but instead to just show my client program in taskbar)

    I want to get it to run in a client program that i will make. Firstly - is this possible? Secondly - how would i start to make this? The language i would be using would be C++.

    Thanks to anyone who can point me in the right direction.

  2. #2
    pwns nooblars
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    This is called a wrapper and from what I can see, and the only true reason to have something like that is to cheat. Since good ole Alt+F4 or opening up the taskmanager and closing the app would gain the same effect.

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    yeah i'm trying to learn about game security and the best way of doing this is to find loopholes in games, it would be much easier if i could run games in this so called 'wrapper' so i can work without the hassle of alt-tabbing and things slowing my computer down.

    EDIT: I cannot find sufficient information about 'game wrappers' (?) on the web, is this a common name for it?

    Also: ALT+F4 would just exit the game, and so would closing it in task manager o_O
    Last edited by Astra; 11-19-2006 at 02:39 PM.

  4. #4
    Super Moderator VirtualAce's Avatar
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    No, we won't help you with this.

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    Why? Wow i thought this forum would be helpful.. guess i'm just going to have to spend months trying to think of what could have been answered in one post.

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    The Right Honourable psychopath's Avatar
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    Why?
    Becuase this forum isn't about "game security" (which IMO, could potentially lead to cheating and such).

    guess i'm just going to have to spend months trying to think of what could have been answered in one post.
    Good. You'll learn more that way anyway.
    Memorial University of Newfoundland
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    Mac and OpenGL evangelist.

  7. #7
    Supermassive black hole cboard_member's Avatar
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    >> guess i'm just going to have to spend months trying to think of what could have been answered in one post

    Based on previous experience, I think you won't.
    But hey, prove us wrong.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  8. #8
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    Forgive me, i assumed the topic 'Game Programming' would be a place where i could ask how to go about making/modding games.

    True i will learn more this way, but it doesn't hurt being pointed in the right direction every once in a while.

    Thanks for help though .


    Oh, one last thing, is there any way i can check what order a game loads it's files in? Or how it assembles the files together when it loads?

    Am i not allowed to ask this either? -_-
    Last edited by Astra; 11-20-2006 at 10:58 AM.

  9. #9
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    WinSpy may do what you are looking for but I'm not sure. I know it gathers quite a lot of useful informations about different windows (that you can point and click for the program analyze) but I don't know if the dependencies are listed. I hardly doubt it would list the order in which it reads files other than DLLs.

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