is there a way to bind SDL_Surface* to OpenGL texture. SDL allready supprots loading BMP's so it would be handy...
And i allready know about DevIL so don't reccomend it.
is there a way to bind SDL_Surface* to OpenGL texture. SDL allready supprots loading BMP's so it would be handy...
And i allready know about DevIL so don't reccomend it.
lu lu lu I've got some apples lu lu lu You've got some too lu lu lu Let's make some applesauce Take off our clothes and lu lu lu
Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.
- Mike McShaffry
thanks...
lu lu lu I've got some apples lu lu lu You've got some too lu lu lu Let's make some applesauce Take off our clothes and lu lu lu