Is there any way to back up the camera up or something so that what I'm viewing isn't just like a -1.0 - 1.0 space? Like, I am really bad with opengl terminology and stuff right now but I think what I have right now is like:
And my XY space at 0.0 is bounded by the top of the frustrum which is a square of -1.0X, -1.0Y to 1.0X, 1.0Y. I just want my XY space to be bounded by something arbitrary like -100.0X, -100.0Y to 100.0X, 100.0YCode:Z = 0.0 -----------> Z = X Some X-Y Other / Space Bound / S That / P Might camera ---- A Be The \ C Other \ E Side \ Of A Frustrum
I have no idea what functions to use or anything.