Thread: Making Animations

  1. #1
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    Making Animations

    I am looking at doing some simple 2D games, what is the best way to make you own simple animated characters? And how do you make a good back ground for your character.

  2. #2
    Registered User VirtualAce's Avatar
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    Um....draw them.

  3. #3
    For Narnia! Sentral's Avatar
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    Animation is nothing but swapping images to make the illusion of something moving. If you want very complex 2D animations, most modern 2D games use 3D modelling programs to make it easier. But for simple stuff you can use Photoshop. When you draw your sprite put the background at (255,0,255) for a magenta color. Then, when you load it, use a colorkey for that color to make the background transparent. There are many steps involved, so I would suggest gamedev.net and read the articles under visual arts.

    Look toward middle page: http://www.gamedev.net/reference/
    Last edited by Sentral; 10-28-2006 at 08:25 AM.
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    How would you make a moving background, ie. as your cahracter reaches the edge of the screen the background moves.

  5. #5
    Registered User VirtualAce's Avatar
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    Again vague.

    Several methods:

    1. Tile map
    2. One large texture scrolled with u,v's.
    3. Translation of 2D objects/primitives

    Animation is simple:

    1. Each image is 1 frame and has an ID given to it by the texture manager
    2. Each animation sequence is a series of ID's iterated at a set frame rate.
    3. Each sprite in the game is assigned an animation sequence to represent walking, jumping, etc, etc.

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    Basically I know how to make a moving character, my only problems are my artistic skills in making the character. I can also make a static background behind the character, but I don't kow a method of moving the background as the character reaches the edge of the screen.

  7. #7
    Its hard... But im here swgh's Avatar
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    Depending on how skilled you are, you could also incorperate screen-clipping, but this has a rather steep learning curve

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