Hopefully you guys will like this atmosphere screenshot much better than my previous attempts. There is so much more going on in this screenie than meets the eye and this is much farther along than XSpace ever was.
The HUD although very sparse right now is fully functional and is just waiting for gauges to be added. The models in the game need textures and bump maps to be ready for the actual gameplay. The camera system so far is fully functional and can be attached to any object in the game. I will use 5 types of views per camera when in 'flight' mode.
1. Free (attached to object with zoom)
2. Chase camera
3. Fly-by camera (at some point ahead of the object's flight path)
4. Camera to target
5. Target to camera
Anyways here is the screenshot. This is not using any shaders at the moment and this can be implemented on DirectX8 and/or DirectX7 video cards. No render to texture and no blur kernel. Just some lighting and billboard effects.