DX3D - Fullscreen device -> hourglass cursor

This is a discussion on DX3D - Fullscreen device -> hourglass cursor within the Game Programming forums, part of the General Programming Boards category; I am learning directx. I am trying to create a fullscreen application, and I am just sort of confused about ...

  1. #1
    Registered User Tonto's Avatar
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    DX3D - Fullscreen device -> hourglass cursor

    I am learning directx. I am trying to create a fullscreen application, and I am just sort of confused about getting this hourglass cursor when I create a device. I added checking for a lost device and then when I alt+tab out and then back into the app, then the hourglass is gone, but it just confuses me why it is there when it is first created and does not go away. Of course, my window class was created with IDC_ARROW

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    ║╔╗║╠╣║╔╗║╠╣╠╣
    ╚╝╚╩╝╚╩╝╚╩╝╚╩╝

    codez http://code.google.com/p/zxcvbn/

  2. #2
    Super Moderator VirtualAce's Avatar
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    Without sample code it's impossible to pinpoint your problem.

  3. #3
    Registered User Tonto's Avatar
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    I seriously need to figure out version control. I have no idea when this problem occured, and I would don't know where it could stem from.

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    ║╚╝║╔╗║╚╝║╔╗║║
    ║╔╗║╠╣║╔╗║╠╣╠╣
    ╚╝╚╩╝╚╩╝╚╩╝╚╩╝

    codez http://code.google.com/p/zxcvbn/

  4. #4
    Registered User Tonto's Avatar
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    The problem occured because I was doing loadicon and passing my hinstance, instead of null. Dum.

    ╔╗╔╦══╦╗╔╦══╦╗
    ║╚╝║╔╗║╚╝║╔╗║║
    ║╔╗║╠╣║╔╗║╠╣╠╣
    ╚╝╚╩╝╚╩╝╚╩╝╚╩╝

    codez http://code.google.com/p/zxcvbn/

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