does anyone know if there is an significant difference in using these structures for scene management? (so the objects stored in the nodes have bounding boxes, and the nodes of the trees have also boxes (cuboids)
the thing is, when moving to a child in the oct-tree - it relates to moving to 3 children in the kd-tree.
but in the kd-tree the nodes can be fitted better to the objects contained in them.
edit: kd-tree is basically a dual-tree - simlar to quad-tree and oct-tree