How do you all feel about a possible e-book on OpenGL in 2D?
I am curious if anyone would be interested in a e-book that focuses on 2D game development in OpenGL/GLUT. It would pretty much focus on primitive shapes to tile-based games, 2D collision, perhaps a few case examples of arcade games, etc. Yes, Bubba, with hardware-acceration. The reason why I thought about it is because it seems like there are no books on this subject when it comes to OpenGL. Beginners are often learning 3D first these days with it instead of learning how to build simple games like Asteroids or Pong. There are some obvious ways of learning how its done after learning 3D after a while, but a book that focused on nothing but 2D would be pretty interesting and probably less complex, meaning a focus on two demensions instead of three. In fact, I too had to learn OpenGL through 3D first and I later found a japanese website to find my information for making animation with sprites.
If it sounds interesting, I would like to hear about any topics that you might want to see in it. If anyone has games they have done in OpenGL in 2D and would like it to be included with the book for playing and viewing your open-source code, it could also help the beginner so there are several different views and methods for doing 2D work. Opinions are definitely welcome.