Thread: Suggestions for engines

  1. #1
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    Suggestions for engines

    Would anyone like to suggest a free 3D engine that has nice features? The only one I know of is Crystal Space, and I've been on the mailing list for quite a while. But I realize that there are definitely more out there, and I haven't had actual experience with any of them.

  2. #2
    A Banana Yoshi's Avatar
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    Go to an auto shop they will have some. *kidding *

    What do you mean by engines?
    Yoshi

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    a 3D engine just basically takes care of the rendering for you.

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    There is a list on the net of public 3d engines, i sugust you write your own though. Last time i saw the list there was about 100 on it.

  5. #5
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    yeah, there are about 4 such lists that I've found, with engines written in almost every language there is. I'm wondering if anyone has ever actual implemented one in a game though.

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    the unreal engine has been reused in countless commercial games, the only one I would consider messing with is the tribes 2 engine.

  7. #7
    Mayor of Awesometown Govtcheez's Avatar
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    I heard that either the Tribes or Tribes 2 engines were only $100 to license...

  8. #8
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    quake 2 src is free now. ALL OF IT!!!!!
    it is in all likelyhood the most used 3D engine ever made...
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  9. #9
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    yes, someone else suggested this also. My first worry is documentation, and the second is licensing. Crystal Space is written in a C++ wrapper whereas Q2 is just C and ASM. Might be hard to learn with, although it is a great engine.

  10. #10
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    you no longer have to license quake 2, documentation should be widly available.

    all you need to ask yourself is are you ok with making your source public under the GPL sincle thats wht quake 2 is released under.
    Last edited by no-one; 01-09-2002 at 11:35 AM.
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    Reality Factory is a good 3D engine.
    It's found at http://www.genesis3d.com/~rfactory

  12. #12
    Registered User VirtualAce's Avatar
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    Everyone brags and brags about the Quake engines. Personally, I do not like them. Quake engines might be fast, but they are way too dark. I realize that this is part of the Quake world, but other games that have been produced with it are equally as dark. It seems that it cannot produce an acceptably bright 3D game. The Unreal engines (only newer ones) are much better but you won't be able to use them w/o forking over some cash.

    The new Quake Arena engine looks good, but again it suffers from the too dark syndrome. Good for Quake games and Thief games (not sure what Thief 3 is going to use), but Unreal's new engine will stomp the Quake Arena engine any day. The new screenshots look awesome.


    It will be difficult for you to use any commercial engine unless they have good docs. This approach may only serve to confuse you and keep you from ever getting your project done. These engines are not child's play nor would I say they are extremely hard - make sure you get the docs and that it supports the 3D model file format you will be using. Looking at the source might help, but probably not since you would have to know exactly where they are coming from and what they are trying to do. If you do not have experience and familiarity with a lot of C and asm, then it will not help to look at the source.

  13. #13
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    yeah, that's one reason I didn't like Q2 as an engine. It's fast for players, but you have to deal with C and ASM, so it sucks for developers. This engine I'm thinking about is written in C++ OOP style.

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