SDL game programming books

This is a discussion on SDL game programming books within the Game Programming forums, part of the General Programming Boards category; I haven't been able to find any SDL game programming books (although I didn't look too closely); does anyone know ...

  1. #1
    Frequently Quite Prolix dwks's Avatar
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    SDL game programming books

    I haven't been able to find any SDL game programming books (although I didn't look too closely); does anyone know of any offhand?
    dwk

    Seek and ye shall find. quaere et invenies.

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    The only one I know of is this one.

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    The documentation is probably your best source.

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    For Narnia! Sentral's Avatar
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    Lazyfoo Productions is a decent tutorial for SDL. It's not a book, though.

    http://lazyfooproductions.com/SDL_tutorials/index.php

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    Frequently Quite Prolix dwks's Avatar
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    Okay, thanks.

    Lazyfoo Productions is a decent tutorial for SDL.
    Yes, there are lots of tutorials on the SDL homepage: http://www.libsdl.org/tutorials.php

    I have another question: what library is the most popular for supplementing the SDL? (Providing line functions, circle functions, and possibly image processing functions.) I use SDL_image and SDL_gfx. I've heard of SGE, but apparently it doesn't work on Macs and it's written in C++ (I like to use C, and overloaded functions in C don't work too well . . .).
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


    Other boards: DaniWeb, TPS
    Unofficial Wiki FAQ: cpwiki.sf.net

    My website: http://dwks.theprogrammingsite.com/
    Projects: codeform, xuni, atlantis, nort, etc.

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