Has anyone gotten OpenGL SuperBible's gltLoadTGA() to work with C++?

This is a discussion on Has anyone gotten OpenGL SuperBible's gltLoadTGA() to work with C++? within the Game Programming forums, part of the General Programming Boards category; It compiles fine when I am compiling in straight C code, but when I use C++ I get a "can't ...

  1. #1
    Software engineer
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    Has anyone gotten OpenGL SuperBible's gltLoadTGA() to work with C++?

    It compiles fine when I am compiling in straight C code, but when I use C++ I get a "can't convert GLbyte* to GLubyte*. I reinterpret the cast, but then I get a linker error. Have you come across this? What are some solutions to get past this problem?

  2. #2
    Supermassive black hole cboard_member's Avatar
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    Have a google around for tutorials on loading a TGA in OpenGL, or use DevIL.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

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