Saving Game data algorithm,perhaps?

This is a discussion on Saving Game data algorithm,perhaps? within the Game Programming forums, part of the General Programming Boards category; Anyone know if there is some type of algorithm to save game data? Such as for an RPG or something ...

  1. #1
    For Narnia! Sentral's Avatar
    Join Date
    May 2005
    Location
    Narnia
    Posts
    719

    Unhappy Saving Game data algorithm,perhaps?

    Anyone know if there is some type of algorithm to save game data? Such as for an RPG or something of the like. I'm having a little bit of trouble figuring out an efficient way of saving the data. Also, how could I make my own save file extension. I want a game to have it's own file save format so casual people who don't know anything about computers can't tamper with it, or corrupt their save. Maybe some type of xor encryption could dissuade most users? Thanks...Danke(for the germans)

  2. #2
    (?<!re)tired Mario F.'s Avatar
    Join Date
    May 2006
    Location
    Portugal
    Posts
    7,535
    Boost::serialization offers a very complete and portable solution. However, if you are using MinGW it will not work for you There's still a somewhat big number of fail occurrences on their regression tests.

    You may also want to take a look at Eternity http://www.winghands.it/prodotti/eternity/overview.html
    The programmer’s wife tells him: “Run to the store and pick up a loaf of bread. If they have eggs, get a dozen.”
    The programmer comes home with 12 loaves of bread.


    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  3. #3
    (?<!re)tired Mario F.'s Avatar
    Join Date
    May 2006
    Location
    Portugal
    Posts
    7,535
    You may also want to start here http://www.parashift.com/c++-faq-lit...alization.html and understand what is involved in writing your own model.
    The programmer’s wife tells him: “Run to the store and pick up a loaf of bread. If they have eggs, get a dozen.”
    The programmer comes home with 12 loaves of bread.


    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Lame null append cause buffer to crash
    By cmoo in forum C Programming
    Replies: 8
    Last Post: 12-29-2008, 03:27 AM
  2. 20q game problems
    By Nexus-ZERO in forum C Programming
    Replies: 24
    Last Post: 12-17-2008, 05:48 PM
  3. beach bar (sims type game)
    By DrKillPatient in forum Game Programming
    Replies: 1
    Last Post: 03-06-2006, 01:32 PM
  4. PC Game project requires c++ programmers
    By drallstars in forum Projects and Job Recruitment
    Replies: 2
    Last Post: 02-22-2006, 12:23 AM
  5. Data Structures for game objects
    By curlious in forum C++ Programming
    Replies: 2
    Last Post: 09-06-2004, 02:39 PM

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21