sound

This is a discussion on sound within the Game Programming forums, part of the General Programming Boards category; im not sure if this totally goes here but i read somewhere that the old nes game(which i still play ...

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    sound

    im not sure if this totally goes here but i read somewhere that the old nes game(which i still play on a emu constantly) had the programmers making the music you know the beeps and bloops but how do i do that?i really want to know

    also will openal work with c++ and open gl i just heard about it..

    and one more thing can i make a game with opengl al and c++ on its own or is opengl just putting the graphics on not letting it do anything like move or anything
    Last edited by lilhawk2892; 08-09-2006 at 08:52 AM.

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    Supermassive black hole cboard_member's Avatar
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    OpenGL just does graphics but since transformations are part of that then I guess you could say "movement" is there.

    OpenGL + OpenAL + C++ should be enough to make a game unless you want anything optional like compression (archive reading / writing?).
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

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    SDL also does sound; I'm not sure if it is a layer over top of OpenAL... it probably is. You might want this to make it easier.

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    yea but an entire library devoted to sound vs an add on open al might be better

    seeing this made me like it better..
    http://www.openal.org/titles.html
    Last edited by lilhawk2892; 08-09-2006 at 08:25 PM.

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    Super Moderator VirtualAce's Avatar
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    I do not recommend using a third party library at this stage in your programming. Companies use libraries to cut down on dev-time and thus cost. However, this does not mean they do not know how to write their own sound engine. Granted, some might not, but most do.

    You need to learn about sound first and code something to play back waves, etc, etc. Then after you understand it you can use the 3rd party library to do all the tasks you simply don't want to code for, or don't have time to code for.

    If you don't have any cross-platform requirements, you can fire off DirectSound and DirectMusic w/o having to use Direct3D. Most people confuse Direct3D with DirectX. DirectX is the whole enchilada and Direct3D is just one of the toppings. DirectSound, Show, Input, etc, etc, can all work in parallel with OpenGL.

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    making my own engines i simply fo not know how to do this,same for images joe the programmer gave me a link to a site for the image engine things but i dont know wut im suppose to do with that..

  7. #7
    vae victus! skorman00's Avatar
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    Beep(), BeepEx(), and some very simple threading could do the trick.

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    errr thanks,,if you were serious

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