I was wondering if there is a way with GLUT to make the window non-resizable...My whole program gets messed up when it is resized. If there isn't, I'll probably find some way to change the coordinate system when the window is resized.
Also, I made a program where you click in the OpenGL window, and points are made where you clicked. But when I focus onto another window, and focus back to the GLUT one, all my dots I made are gone. And when I minus out the program, I get an error message, and it tells me to end the task. Any suggestions?
I am using a single buffer!!! I don't think a second one is needed, because no animation is used in my program.