Aurora Project

This is a discussion on Aurora Project within the Game Programming forums, part of the General Programming Boards category; I am looking for someone to help me with a develpment project, it is a Static library for use with ...

  1. #1
    Former Member
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    Aurora Project

    I am looking for someone to help me with a develpment project, it is a Static library for use with Visual C++ and powered by DirectX (trust me, this is unchangeable), I need two people, one interested in DirectDraw/Direct3D and another one interested in DirectSound, anyone interested?

    Oskilian

  2. #2
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    ok.. a bit more info would be nice
    what kind of stuff are you planning to do?

    a directX wrapper?? a graphics engine?? language?? specs?? etc etc.

    i'm interested in both sides, but a bit more info would be nice

    cheers
    U.
    Quidquid latine dictum sit, altum sonatur.
    Whatever is said in Latin sounds profound.

  3. #3
    Former Member
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    OK, I am not going to write it all down here, why don't you go to

    http://eqquinox.com/usuarios/oskilian/aurora

    there is more info in there (written by me ), I'm not sure if it's a wrapper because I don't know what a wrapper is, but maybe (please don't tell me what I read last time I posted like this (don't bother, there are lots of wrappers out there), trust me, mine is a good idea, and I have a great plan, but I'm going to need help.

    thank you for being interested, I'm looking foreward to working with you

    Oskilian

  4. #4
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    ok, i will have a look.

    U.
    Quidquid latine dictum sit, altum sonatur.
    Whatever is said in Latin sounds profound.

  5. #5
    Super Moderator VirtualAce's Avatar
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    Just a question osk, but why is it going to be a static library? Why not place it into a DLL?

  6. #6
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    A dll is of course, compatible with any compiler, but making a dll is much more trouble, I have to make the .dll, a .lib to link it, and a .h to include it, and I would have to make different lib's for each compiler.

    on the other hand, a dll is much easier to decompile, and not many people know how to decompile a lib. besides that, I will try to make aurora as backwards compatible as possible, but I don't want to risk that someone uses a newer version of the dll and doesn't get something which could have been gotten with an older version, and if someone makes an app with Aurora, and distributes it without the dll, it could be tough to find it, and the user might give up.

    Oskilian

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