My current idea for this would be to have a function inside my class that contains the socket that looks something like this:
My question is "Can it be done better?" I would hope to keep my input as a string but that could change as well the lagg times killed my last mmorpg attempt.
Code:void VAA_Input(char* Command) //validate and act on input { switch(Command[0]) { case 'a': case 'A': if(strncmp(Command,"Aquire_Item",11) == 0) { //run code to aquire specified item }else if(strcmp ...) { //do something }else break; . . . case 'z': case Z': break; default: //ignore it because it isn't a keyword break; } }



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