text adventure game

This is a discussion on text adventure game within the Game Programming forums, part of the General Programming Boards category; linucksrox, this is only a text rpg. I know that what these guys said is a little too hardcore for ...

  1. #16
    Super Moderator VirtualAce's Avatar
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    linucksrox, this is only a text rpg. I know that what these guys said is a little too hardcore for you right now, so all you really have to do is create some kind of battle system (I would really look at gamefaqs.com, and at the final fantasy pages, this would help with the "how much damage he takes, and how much I take") , after that is completed, all you really have to do is add in the items you gain after battle. The text rpg idea is a VERY GOOD idea for beginners like myself because it helps you get used to the programming language (i'm a newb in c++, but getting up there in my AP class in JAVA). As for your storyline, I suggest you read a really good series (A.K.A Inheritance: Eragon and Eldest).

    hoped I cleared that up a bit, good luck!
    Nothing we said was 'hard-core' as you put it. The advice you gave him is a quick way for him to code himself right into a corner. Think before you code and if you don't want to think about the details, then please don't code.

    The best way to learn IMO is from those who have tried this very thing and failed for various reasons. What we post here has been from our own experiences in game design. Resources are everything. A game is all about resources and if you cannot manage them correctly and/or manage the game correctly, you won't have a game at all.

    I know that what these guys said is a little too hardcore for you right now, so all you really have to do is create some kind of battle system (I would really look at gamefaqs.com, and at the final fantasy pages, this would help with the "how much damage he takes, and how much I take") , after that is completed, all you really have to do is add in the items you gain after battle......
    So this is all he really has to do eh? That encompasses about a thousand lines of code unless you want some off the wall if () printf(), if () printf() stuff all crammed into a for loop or a while loop.

    Take my advice and get Game Code Complete, 2nd edition. It covers far more than just pretty 3D graphics and is a very good book for 'hard-core' game programming - from start to finish. Many books tell you 'how' to do something but never explain the 'why' you should do something. This book goes from a ton of why, to a ton of how. Very good resource.

    If you take the easy road and just start throwing stuff together willy nilly, I 100% guarantee you that your project will fail. Either plan it out or plan on failing.
    Last edited by VirtualAce; 07-26-2006 at 09:56 PM.

  2. #17
    lv.42 Berserker Drake's Avatar
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    Whoa!

    HANG ON A SECOND!!! Bubba, I dunno if you took what I said the wrong way, but I took it that he was making his first Text RPG, like one that I would make through a consol window. If he was only going for a quick practice game then take my advice. Next time you read one of my post's bubba, don't take it so harsh; it was only to help him get started on what I thought was a very basic consol Text RPG, not a full blown gui app with side scrolling action.

  3. #18
    Devil's Advocate SlyMaelstrom's Avatar
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    Quote Originally Posted by Drake
    Next time you read one of my post's bubba, don't take it so harsh;
    Unfortuantely, you don't realize how harsh your post was. Telling a programmer how to program incorrectly is like telling a skydiver how to pack his parachute incorrectly. In the end it can only mean bad things. There are right ways to learn and wrong ways to learn. If you don't know the difference then you shouldn't be explaining things to people. For your own sake, you should not only agree with Bubba's advice to linuxrox, you should take it for yourself.
    Sent from my iPadŽ

  4. #19
    Advanced Novice linucksrox's Avatar
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    Yea, the only reason I'm going to TADS right now is because it looks very capable of doing much more than I even would like to do with my first game, but more importantly I will be able to learn from it, and I plan on converting at least what I make with my game to Java. I don't want to leave out details or be any type of slacker, my ultimate goal is more experience and knowledge of programming. I don't even want to be a game programmer...
    "What are all you parallelograms doing here?" - Peter Griffin (to Joe and his wheelchair buddies)

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