Error with DirectX

This is a discussion on Error with DirectX within the Game Programming forums, part of the General Programming Boards category; So, i see how short the code used in directx to create a simple window was and decide to run ...

  1. #1
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    Error with DirectX

    So, i see how short the code used in directx to create a simple window was and decide to run it. I have everything included, lib.. and... this is what i get:
    Code:
    CreateDevice.obj : error LNK2019: unresolved external symbol _Direct3DCreate9@4 referenced in function "long __cdecl InitD3D(struct HWND__ *)" (?InitD3D@@YAJPAUHWND__@@@Z)
    Debug/CreateDevice.exe : fatal error LNK1120: 1 unresolved externals
    This is the sample i got from the directX SDK, and i run it in Visual C++ 2005. Anyone has any idea?
    Hello, testing testing. Everthing is running perfectly...for now

  2. #2
    Super Moderator VirtualAce's Avatar
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    Link with d3dx9.lib

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    I did, in the include lib directory, as well as using #pragma comment(lib, "d3dx9.lib") but it still give me the same error
    Hello, testing testing. Everthing is running perfectly...for now

  4. #4
    Super Moderator VirtualAce's Avatar
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    Linker->Input->Additional dependencies

    d3dx9.lib, d3d9.lib, winmm.lib, dshow.lib, dinput.lib, dinput8.lib, dxguid.lib

    and anything else you might need.

  5. #5
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    It works ok with my VC++ 6 when i linked those lib. But the VC++ 2005 still give me the same error. :-(
    Hello, testing testing. Everthing is running perfectly...for now

  6. #6
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    Make sure you do it in debug -and- release mode.

    There is a dropdown bar in the same place bubba sent you to.
    Sometimes I forget what I am doing when I enter a room, actually, quite often.

  7. #7
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    Quote Originally Posted by Shamino
    Make sure you do it in debug -and- release mode.

    There is a dropdown bar in the same place bubba sent you to.
    Yes, i did, and somehow it still not working, still give me the same error.
    Hello, testing testing. Everthing is running perfectly...for now

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