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Old 06-18-2006, 06:31 PM   #1
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C and Game Programming Books

I'm looking into buying a few books. Some C/C++ programming books and maybe a few specific to game programming.(2d or 3d)

I was wondering if you guys had any books that you could recommend. These things are expensive and I don't want to waste my money.
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Old 06-18-2006, 09:21 PM   #2
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Old 06-18-2006, 09:24 PM   #3
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Old 06-23-2006, 06:52 PM   #4
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Okay, I purchased C++ Programming by Larry Ullman and Beginning Game Programming by Michael Morrison. Hopefully these books are decent, the store didn't have a huge selection.
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Old 06-23-2006, 09:48 PM   #5
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Typically what I do is go to Barnes and Noble, browse through their selection and decide what I like, then go online to Amazon and get it there.
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Old 06-30-2006, 12:07 PM   #6
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ok heres what you do make sure you dont get something like 3d gaming and start that first. that is like one of the last things you do cause if not you will confused out of your mind. you should look at books that show you how to make simple games like tic tac toe or hang man or a text based game. its so that you learn how to make games and how they work logically. look for those first dont get like sams gameprogramming in 24. if you are working with a dev c++ compiler it has many errors that you have to find out for yourself. i suggest you just look for one thats simple and teaches you simple gaming. believe me i have wasted about 150 bucks on books and found that only one was useful. currently i saw one at barnes & noble that teaches dos based games to help you along with understanding game programming. im gonna get it next week. so yeah look at what people rate is best for beginners on game developing website. and there is my rant.

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Old 06-30-2006, 03:07 PM   #7
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there is one book you just cant ignore. i red multiple books but "Tips of the windows game programming" written by La Mothe is just very much the best. it explains everything you need to know if you really want to make gameprogramming your job. you wont create high 3d engines, just simple basis 2d games with directDraw. the point is that it explains the very source of gameprogramming, how does it work. you learn how to solve some problems, how a line and figures are drawn on the screen and so on, believe me, just drawing a line, nothing more already requires something like 60 lines of c code. I also red books with just jumps in with DirectX3d and within a hour you got your own 3d engine. the problem is that you wont learn a thing about real game programming. youre just using pre cooked functions and that is no way to learn. besides, the book includes a cd witch has 2 Ebooks on it, 1 about a huge overview of 3d programming existing of 500 pages just explaining the basic, and 1 big ebook about DirectX 3d. the book is like 1500 pages thick. this book is not for peaple without experiance of math and c, its a book for peaple who really want to learn gameprogramming.
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Old 06-30-2006, 03:36 PM   #8
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I have Tricks of the 3D Game Programming Gurus and Programming Role Playing Games with DirectX, I have been pretty busy learning other languages so I haven't had a ton of time to read through them, but the RPG game programming has a nice walk through for just setting up the design of your came, getting all your ideas in a well formated order and helps you realize all the information that you should have together before you write any code at all.
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