Since when have DC's and selecting objects into DC's come close to anything done in DirectX or OpenGL. DOS is closer to actual game programming than GDI is.Quote:
These days, GDI practically uses the same hardware interface as DirectX when available, so you don't suffer much in the way of slowdown as far as 2D graphics is concerned. Of course, it don't do no 3D.
GDI is a waste of time in it's current state.