Thread: [SDL] "Eww" effect

  1. #1
    Supermassive black hole cboard_member's Avatar
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    [SDL] "Eww" effect

    So I've decided to implement a message-based system to things in my engine - this includes rendering. Bascially the engine will send a message to the player once every iteration of the game loop to tell him to redraw himself at a given X,Y co-ord.

    T'all works well except the sprite leaves nasty trails behind it when it moves. I tried to SDL_FillRect() the background every frame but that didn't work - it all just went blank.

    I haven't used SDL very much so is there something else I'm supposed to be doing?

    EDIT: Oh and if you're wondering, I've decided to clone that good ol' Net Yaroze version of Rocks 'n' Gems as my first game. And that sprite was 4 red dots until I moved it.

    EDIT2: I looked at SDL_UpdateRect(), made no difference.
    Last edited by cboard_member; 04-27-2006 at 01:54 PM.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

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  2. #2
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    Are you sure your player is receiving only one Draw event each iteration?

  3. #3
    Sweet
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    Are you using double buffering? Cause if so you draw to the second buffer, blit it to the screen, clear it and then re-draw it rinse and repeat.
    Woop?

  4. #4
    Supermassive black hole cboard_member's Avatar
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    Cheers prog-bman. I just realised I had initialised SDL without SDL_DOUBLEBUF, so I just switched on double buffering and cleared after each SDL_Flip and it works.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  5. #5
    Sweet
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    Your welcome, even though I do the allegro thingy I did dabble in SDL .
    Woop?

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