Continous LOD Terrain Source... Released!
Classes ended yesterday, exams don't start for 3 weeks == I actually have time for fun things!
I put together a simple demo of my Continuous Level of Detail Terrain Renderer and posted the source on my website for your enjoyment. It is an implementation of Roettgers algorithm. You can use the code in your own projects under the terms of the GPL (please understand what this means. if you're not familiar with the GPL or you're unsure, just ask :) )
This is more of a source dump rather than some kind of tutorial, as a result... the documentation is sparse and the code is complex. If you really want to know whats going on I suggest you read Roettger's paper on rendering continous level of detail height fields
I have successfully run this on OSX and Linux. It should theortically run on windows just fine as well. Just have a look at the README for compilation instructions (in particular, note that you have to define the OS at build time as either OSX, LINUX, or WIN32).
Download details here: http://jeff.bagu.org
Originally Posted by README