Alright, this 3d engine rendering engine thing, too much. I mean yeah sure, I have it all done except for the scene graph part, and the occlusion part, which I'm pretty sure are the biggest parts, but still. Too much work, not enough gratification.
I've decided I'm going to move down to try to make a 2d isometric tiling engine. I want it to be isometric because if done correctly it can look pretty good (see ultima online). What is the theory behind isometric tiling? Is it the same thing as normal 2d tiling only rotated 45 degrees? How should I handle storing maps, how should I handle painting the map with textures? How should I handle drawing the map? How should I handle collision, occlusion, drawing only what we can see, etc etc etc... The list goes on..
I know a couple people here on these forums know a plethora of information regarding these topics, can anyone help?



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Who knows, maybe we have the start of something here with us realizing that none of us can do what we really want all by our lonesome. It is far past time to pool our resources. Normally in an internet team you have leadership issues but I think most of us are past that because we realize that alone we just cannot do it, so why would we attempt to destroy a team effort? So far in this project there have been no leadership issues. We are programmers and whatever else the team lead wants us to be. I don't think we would have any leadership issues at this stage in our programming adventure/journey.