Yes. They are extracted from larger textures.Quote:
Hmm, do you have each tile in a separate texture?
Yes. This should be apparent from the posted code.Quote:
Do you update all the vertex positions when you do the scrolling?
This revised function was not the one suffering from speed.Quote:
Those two things look a little fishy to me, perhaps that's why you have had problems with speed?
You don't understand *pSVB++?
Now that's fishy.