Extreme Breakout, finally it's finished

This is a discussion on Extreme Breakout, finally it's finished within the Game Programming forums, part of the General Programming Boards category; Yeah, it's finally finished (i guess). I'm not sure about any bugs or error but it runs ok in my ...

  1. #1
    Computer guy
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    Extreme Breakout, finally it's finished

    Yeah, it's finally finished (i guess). I'm not sure about any bugs or error but it runs ok in my system.
    Here's the link:
    Download Extreme Breakout

    I did not have to make more level (but 10 is good enough). Everytime u complete 10 stages, the speed of the ball goes up by 2 units, until it gets to 15 (i don't know if anyone would make to here).

    Here's the screenshot of one stage
    Attached Images Attached Images  
    Hello, testing testing. Everthing is running perfectly...for now

  2. #2
    Slave MadCow257's Avatar
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    The download link isn't working...

  3. #3
    Computer guy
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    you have to wait for like 45 secs before the download button shows up. It's on the top under the login field
    Hello, testing testing. Everthing is running perfectly...for now

  4. #4
    Slave MadCow257's Avatar
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    I had to download 2 dlls to be able to play, I think you may have built in debug mode? Game seems pretty fun, kind of wierd though since you ripped all the non programming stuff

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    I'm not sure what u mean about built in debug mode, but thanks
    Hello, testing testing. Everthing is running perfectly...for now

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    Debug mode is what you use when you debug your application so that it's possible to check how all the variables change and what values they have. If you are using MSVC just switch from debug to release in the combobox where it eventually says debug. In VS.NET it's in the upper toolbar, in the middle.

    Looks like a nice game, got to try it when I get home

  7. #7
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    I know what debug is but i don't think i build the .exe file during debug mode. I use the 'build .exe' in MSVC
    Hello, testing testing. Everthing is running perfectly...for now

  8. #8
    Supermassive black hole cboard_member's Avatar
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    Goto Build->Batch Build (I think) and check the Release configuration then click Build - you'll find the "proper" .exe in the Release folder, the one you should release when something is finished (unless you can't for some reason, or want the community to be able to debug it).

    Just gonna try the game now.

    EDIT: Or not. I would've thought I'd have the debug DLL's already since I use MSVC. Meh.

    Release build!
    Last edited by cboard_member; 04-07-2006 at 08:01 AM.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

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    S Sang-drax's Avatar
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    Use static (not dynamic) run-time library.
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  10. #10
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    Why don't you just attach the archive file to your original message? It sure beats going to megaupload, waiting 45 seconds, and then clicking the button that appears.

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    I don't think cboard allow zip file so i can't attach the zip file within the posts.

    Well, i finally figured out. Here is the .exe file using batch build. Thanks ahluka.

    Download
    Hello, testing testing. Everthing is running perfectly...for now

  12. #12
    Supermassive black hole cboard_member's Avatar
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    Glad to be of help. Now I'll try the game
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  13. #13
    Supermassive black hole cboard_member's Avatar
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    Hmm one little thing: On the first level the ball bounced off one of those moving thingies on the left & right while it was really close and it sort of got stuck in my paddle. When I clicked it bounced down
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  14. #14
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    It happens sometime when u tried to push the ball too deep into another object. I did not use any mass for the game, only trig function for collision.
    Hello, testing testing. Everthing is running perfectly...for now

  15. #15
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    Updated version, fixed displaying and resetting the score:
    http://www.geocities.com/hunghuynh2003/Breakout.zip
    Hello, testing testing. Everthing is running perfectly...for now

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