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This is a discussion on UberTube within the Game Programming forums, part of the General Programming Boards category; It's alot easier, as I said. I get to 600,000 points easily. Personally, I like the ownage tiles. They are ...

  1. #31
    Devil's Advocate SlyMaelstrom's Avatar
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    It's alot easier, as I said. I get to 600,000 points easily.

    Personally, I like the ownage tiles. They are quite easy to avoid as there aren't that many of them. What I would do is lower the amount of warp tiles because it's too easy. I end up chaining 4 or 5 of them in a row. Secondly, you appear to give bonus lives early on, but then you just stop. I'd keep that up. I agree with Bubba, it needs some texturing and some sound before you release 1.0. Good job so far.
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  2. #32
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    bug wise, I got to 400 000 and still on level 3

  3. #33
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    Now contains online high scores table, so if Norton is asking, that is why
    Ultra Secret Release:
    Super Secret Development Release with High Scores

    Its now self extracting and running, but stick it in its own directory, cause it does extract around itself.

    Anyway, this is a supersecret development release (which is why there is no logo).
    There are a few bugs, including the updating level ones, now fixed, but not for Windows.
    Everything will not be super smooth, but if you find something weird, plesae report.
    Ownage tiles simply bounce you really low, soon to be fixed.
    Anyway, the big thing for all of you out there is that it now contains an online high scores table.

    If you want the full source and all (I understand suddenly using the network and not having source cuold seem suspicious), its at http://www.tevlog.com:4761/utbuilds/ut_a05.zip

    I just thought the extractor was more conveniant
    Last edited by CrazyNorman; 04-08-2006 at 07:12 PM.
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  4. #34
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    OK, new release, fixes the level bug, and has a level progress meter. Same link as before, but high scores have been reset.
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  5. #35
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    OK, sorry about any confusion you have experienced. There was a five minut period over which you couldn't have seen high scores.

    Anyway, I made some changes, so if you downloaded "the fixed version" like 5 seconds after it was posted, just do it again, cause you clicked to quick for me.
    Last edited by CrazyNorman; 04-09-2006 at 03:38 PM.
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  6. #36
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    Yep I had a couple of problems. Just about to download it again
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

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  7. #37
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    ya, sorry, I didn't expect anyone to be that quick. Anyway, you should be stable now.
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  8. #38
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    Just to warn you, until there is atleast one high score, it will say "Error getting high scores." Don't worry, just play.
    Programming Your Mom. http://www.dandongs.com/

  9. #39
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    This is pretty addictive even though I suck at it. Everyone is right, with some nice texturing and sound this'll be quite good. Maybe even some nice effects like some blending... somewhere.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

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  10. #40
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    Ya, all that is on its way.
    Programming Your Mom. http://www.dandongs.com/

  11. #41
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    BTW, aare high scores working for you now?
    Programming Your Mom. http://www.dandongs.com/

  12. #42
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    Yup.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  13. #43
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    Fun game, no bugs seen.. though I kinda suck at it
    Sometimes I forget what I am doing when I enter a room, actually, quite often.

  14. #44
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    Found a glitch. Hit a warp pad, froze for a second, then went into constant warp speed. Not until I fell, until the game was over. Hard to show on a screenshot, so I'll just show my score. I know I was nowhere near this score without the glitch, and I wouldn't think many of you were either. Also, there really is no need to store the score in a floating point variable, as far as I see.
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  15. #45
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    Yeah I noticed the highscore table is full of those. It hasn't happened to me yet though.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

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