My first screenshot showing the Clockwork GUI!
It's not particuarly flashy (i'm using GLUI), but it works.
And in case you're wondering, those white diamonds in the viewer window are light entitys.
Click here.
My first screenshot showing the Clockwork GUI!
It's not particuarly flashy (i'm using GLUI), but it works.
And in case you're wondering, those white diamonds in the viewer window are light entitys.
Click here.
M.Eng Computer Engineering CandidateB.Sc Computer Science
Robotics and graphics enthusiast.
Why not use MFC and use a renderer DLL to render the view window?
Nothing shows up (no pictures).
I'm not immature, I'm refined in the opposite direction.
Perty. In order to rotate/move stuff, do you have to use those buttons, or can you use the mouse/keyboard?
>>Why not use MFC and use a renderer DLL to render the view window?
I've considered using MFC, but I wan't to keep it cross-platform. And yes, I already know there isn't that much point, since basically everyone uses windows anyway. However, I may switch to GTK+ eventually. I like GLUI though, since it's interface is rendered with OpenGL, and has 3d rotation and translation controls.
>>Perty. In order to rotate/move stuff, do you have to use those buttons, or can you use the mouse/keyboard?
At the moment you have to use those buttons. I'm working on allowing the user to just use the mouse. IMO, you get more control using the translation/rotation buttons though.
>>Nothing shows up (no pictures).
I'm not sure what's going on there. I just went to the site then, and everything seems to be working.
M.Eng Computer Engineering CandidateB.Sc Computer Science
Robotics and graphics enthusiast.
And now Microsoft is making changes to Vista so it only runs on Intel x86's/AMD's and NOT Intel Mac's. I believe cross-platform is soon to be a moot point, which is bad for the consumer, but really good for technology. Shooting for one platform and one system allows a common standard to develop. We all know what a pain in the arse it is to develop for several systems with all different configs.And yes, I already know there isn't that much point, since basically everyone uses windows anyway.
>>Nice! Reminds me of my GTKRadiant mapping days
Thanks. Actually, the level in that screenshot uses an imported Q3Radiant map. (I haven't written my own BSP compiler yet)
>>Shooting for one platform and one system allows a common standard to develop.
Very true. Getting everyone to agree on one platform will be quite a challenge though.
M.Eng Computer Engineering CandidateB.Sc Computer Science
Robotics and graphics enthusiast.
huh? The fact that all Macs will run MacOS or linux makes cross platform software even more important. Otherwise companies could just say "run windows on your mac." As long as there is more than one common place OS, there will be the issue of cross platform software, and I don't necessarily mean linux/mac. You'll see the issues with XP/Vista after the first year or two of its release.Originally Posted by Bubba
More and more companies are targetiing mutltiple platforms for their software. Clients need software that covers their entire customer base. Just saying "well, most people use windows, so... you should use windows too" is an attitude that companies can't have anymore. The Mac and Linux market is growing, and with the imminent Vista flop*, it's likely to grow even more. Many games are being released with Mac and/or linux support.
* I say Vista flop based on an article I read from MS. They describe the catastrophe known as Vista and talk about how poor software development practices broke down this time, despite their success in the past. I'll post a link if I can find it.
I would love to switch to another OS, but so far none of them have the support I want. If and when the gaming industry makes the switch to another OS, that's when things will change.
Games is why we are where we are in computers. They pushed the envelope then and now and will continue to do so. They are the forefront of computer technology.
So when games begin to make the switch to another platform, that platform will rock.
I love that software. I fire it up and create some mess about maps to this day (for Q2).Originally Posted by MadCow257
Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.
- Mike McShaffry
The convergence of platform and PC, a little something I like to call PS7Originally Posted by Bubba
We should assemble a team of the mightiest coders on the planet, to program: The Computer Gaming Operating System.
joke, but it's not really that bad of an idea.
oh, and it should be open source, extremely easy to use, and gnu/gpl(well, maybe a slightly different license.
I don't think it is that many generations removed perspective , just checkout what ps3 can doOriginally Posted by Perspective
Sometimes I forget what I am doing when I enter a room, actually, quite often.
And yet in 6 months I will be able to buy hardware that will outdo the PS3, while it won't get another upgrade for 3 years.
PC's rules. Consoles drool.
So consolitis developer can take their crappy copy-cat games with pre-set save points, completely scripted campaigns/missions, eye-candy that doesn't cover up the glaring flaws in their game, and lackluster performance to the grave as they die a horrible hardware induced death. And I hope the practice of porting those crappy games to the PC as-is does not continue.
C'mon PC developers...........do something original that a damned console cannot do. We have more memory, more storage, more power, more devices, and more hardware at our disposal. I'm tired of buying the SOS (same old ....) and would like to see something original - much like the upcoming Spore. Most modern games are power gone to waste.
But to get back on track, I like the editor.