Hello again,
I'm trying to implement a 2 pass multitexture algorithm on a NVidia GeForce FX 5200 w/64 mb VRAM with my iMac G5. In the article I was reading, it said to check for GL_ARB_multitexture as well as GL_EXT_texture_env_combine. My card supports GL_ARB_multitexture, but not GL_EXT_texture_env_combine. Is my card bad, and do I really need support for this extension? Here's the list of extensions my card does support:
GL_ARB_vertex_program
GL_ARB_vertex_blend
GL_ARB_window_pos
GL_ARB_shader_objects
GL_ARB_vertex_shader
GL_EXT_multi_draw_arrays
GL_EXT_clip_volume_hint
GL_EXT_rescale_normal
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_APPLE_client_storage
GL_APPLE_specular_vector
GL_APPLE_transform_hint
GL_APPLE_packed_pixels
GL_APPLE_fence
GL_APPLE_vertex_array_object
GL_APPLE_vertex_program_evaluators
GL_APPLE_element_array
GL_APPLE_flush_render
GL_NV_texgen_reflection
GL_NV_light_max_exponent
GL_IBM_rasterpos_clip
GL_SGIS_generate_mipmap
GL_ARB_shading_language_100
GL_ARB_imaging
GL_ARB_point_parameters
GL_ARB_texture_env_crossbar
GL_ARB_texture_border_clamp
GL_ARB_multitexture
GL_ARB_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_texture_env_dot3
GL_ARB_multisample
GL_ARB_texture_env_combine
GL_ARB_texture_compression
GL_ARB_texture_mirrored_repeat
GL_ARB_shadow
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_occlusion_query
GL_ARB_point_sprite
GL_ARB_vertex_buffer_object
GL_ARB_pixel_buffer_object
GL_EXT_compiled_vertex_array
GL_EXT_framebuffer_object
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_EXT_texture_env_add
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_texture_lod_bias
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_stencil_wrap
GL_EXT_texture_filter_anisotropic
GL_EXT_secondary_color
GL_EXT_blend_func_separate
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_dxt1
GL_APPLE_ycbcr_422
GL_APPLE_vertex_array_range
GL_APPLE_texture_range
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_pixel_buffer
GL_NV_point_sprite
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_blend_square
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_fog_distance
GL_NV_depth_clamp
GL_NV_multisample_filter_hint
GL_NV_fragment_program_option
GL_NV_vertex_program2_option
GL_ATI_texture_env_combine3
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
Thanks