Making an opaque texture

This is a discussion on Making an opaque texture within the Game Programming forums, part of the General Programming Boards category; In DirectX, is there a quick way of turning a texture opaque (other than locking and manually changing the alpha ...

  1. #1
    Confused Magos's Avatar
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    Making an opaque texture

    In DirectX, is there a quick way of turning a texture opaque (other than locking and manually changing the alpha value)?
    Last edited by Magos; 02-26-2006 at 07:22 PM.
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    Super Moderator VirtualAce's Avatar
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    Texture's are opaque.

  3. #3
    Confused Magos's Avatar
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    This question is obsolete now, but what I meant was setting the alpha channel of the texture to max (0xFF, 0xF etc... depending on depth).
    Last edited by Magos; 02-27-2006 at 12:04 PM.
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    Super Moderator VirtualAce's Avatar
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    Oh, then you need to use vertex alpha. Set the render state to get the alpha from the vertex instead of the material and then set the alpha of your vertices.

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