Switch from .ms3d to the ASCII format?
Well, it seems that There are alot of problems with loading an MS3D Model into my data structures...
I have VertexData, MaterialData, and PositionData to render the object...
Problem is.. the .ms3d file has VertexData, TriangleData, MeshData, and Material Data...
Now from what I hear the ASCII format of an MS3D Model is just a list of vertices, with materials defined...
Should I re-arrange my loader function and resourcecache system to stick with .ms3d format? Or just instead of dealing with all these weird data structures, convert to ACSII and keep my system the way it is?