I've looked on MSN all day and night to no avail.
Has anyone been able to use the MSVC 6 IDE to compile shaders using fxc? It would be nice if the IDE would let me specify a compiler for the current file and use that as well as it's error reporting.
I shudder to use fxc from the command line because debugging a shader is going to be like trying to code in C using a command line compiler. Not cool.
How am I supposed to debug these shaders? Do I have to do it outside of the IDE and are there any extensions in the DX9-12-10-2005 extras to do this for me?
I have two help files on my system now. I have the entire DX9 SDK and the DEC 05 update. Obviously they are not the same. It seems the DX has been updated, but other things like DirectInput (now XInput), DirectShow, etc. have not. So I use the help for DX9 and D3DX from 12-10-2005 and the older helps for the other portions of DX?
What a version hellhole they've created.