Starting out Game Programming!

This is a discussion on Starting out Game Programming! within the Game Programming forums, part of the General Programming Boards category; Hey all..i just started out c++ programming...so i am a n00b to programming...but i know the basics of it.... Could ...

  1. #1
    Registered User
    Join Date
    Jan 2006
    Posts
    14

    Starting out Game Programming!

    Hey all..i just started out c++ programming...so i am a n00b to programming...but i know the basics of it....

    Could anyone start me off in the right direction to game creation...such as follows:

    - Is it better to learn OpenGL than DirectX?
    - Are there any easy-to-use tutorials on other sites?
    - Are there and books to game programming for beginners?
    - What exactly is the difference between OpenGL and DirectX and do they use different languages etc....?

    Thanks....

  2. #2
    Super Moderator VirtualAce's Avatar
    Join Date
    Aug 2001
    Posts
    9,584
    If you are asking this here it shows me several things:

    1. You don't know how to use Google.
    2. You don't want to research on your own and would rather have answers spoon-fed to you.
    3. You are starting off on the wrong foot for game programming.

    So your answers are:
    1. Google them. Get the SDK, get OpenGL - code and decide for yourself.
    2. Google for them. www.gamedev.net, www.gamasutra.com, www.flipcode.com, ....
    3. Perhaps a walk over to www.amazon.com or www.ebay.com or any other site that um...well....sells books would be my guess.
    4. Do all of that and you will know.

    We cannot answer all of that in one post. Number 4 would take a book.

    1. http://www.google.com/search?sourcei...als+on+directx
    2. http://www.google.com/search?sourcei...ials+on+opengl
    3.http://www.google.com/search?sourcei...amming+directx
    4.http://www.google.com/search?sourcei...ramming+opengl
    5.http://www.google.com/search?sourcei...me+programming


    WOW. Took me like 2 minutes. Over 6 million hits. Should be enough for you.

    Last edited by VirtualAce; 01-15-2006 at 02:14 AM.

  3. #3
    60% Braindead
    Join Date
    Dec 2005
    Posts
    379
    Knowing the basics is fine for console programming. Going from basics to DirectX is just nuts. Yes, we all would like to start out making Ub3rGame20102 but its not going to happen.

    Start out small, if you try to start making comercial type applications when you first start, you'll end up in a desert of barren death.

    I suggest you poke around some open source files, pick up a C++ book and go from there. Heres an extremely helpful tutorial for basic console programming: http://www.adrianxw.dk/SoftwareSite/...Consoles2.html

    Though, you can always not take my advice and go on a hopeless road twords nowhere :P. Start out small or you'll be driven nuts trying to understand what a character pointer is .

    Of course, I'll answer what I can:

    Is it better to learn openGL or DX?

    Its a matter of opinion. Some say go openGL some say DX. If you're looking comercial, shoot for directX. OpenGL is much easier though (So I've heard atleast).

    As for simple game programming tutorials for either on this site, I dont think their are. Game programming tutorials are usualy several pages just for the basics.

    That said, good luck in your endeavors.
    Code:
    Error W8057 C:\\Life.cpp: Invalid number of arguments in function run(Brain *)

  4. #4
    Super Moderator VirtualAce's Avatar
    Join Date
    Aug 2001
    Posts
    9,584
    If you're looking comercial, shoot for directX. OpenGL is much easier though (So I've heard atleast).
    This is an invalid argument. Both DX and OpenGL are suitable for retail games. Just go look at the shelves and you will see.

  5. #5
    60% Braindead
    Join Date
    Dec 2005
    Posts
    379
    Really? I dont think I've ever noticed an OpenGL game. Probably because I dont really look what language they are in. Where would I look to check?

    I guess most games do support "opengl mode" know that I think about it. Though, usualy the default is directx, and from that, I'd have to assume something about DirectX is attractive to comercial game creators. All that is assumption though.
    Code:
    Error W8057 C:\\Life.cpp: Invalid number of arguments in function run(Brain *)

  6. #6
    Registered User
    Join Date
    Jan 2006
    Posts
    14
    Thanks for the help you guys...
    I am not planning to learn this all overnight...at least it is in my head for future reference so i can go ahead into commercial gaming...
    for now i want to create small scale game with 2D graphics probably...

  7. #7
    60% Braindead
    Join Date
    Dec 2005
    Posts
    379
    You might want to take a look at this tutorial if you want 2d games, windows programming is the first step. I'm saying that because the console doesnt support bitmap drawing.

    http://winprog.org/tutorial/
    Code:
    Error W8057 C:\\Life.cpp: Invalid number of arguments in function run(Brain *)

  8. #8
    Super Moderator VirtualAce's Avatar
    Join Date
    Aug 2001
    Posts
    9,584
    www.moon-labs.com

    Frank Luna's site and some links to his new and very interesting book that is coming.

  9. #9
    Supermassive black hole cboard_member's Avatar
    Join Date
    Jul 2005
    Posts
    1,709
    Quote Originally Posted by Blackroot
    Really? I dont think I've ever noticed an OpenGL game. Probably because I dont really look what language they are in. Where would I look to check?

    I guess most games do support "opengl mode" know that I think about it. Though, usualy the default is directx, and from that, I'd have to assume something about DirectX is attractive to comercial game creators. All that is assumption though.
    Soldier of Fortune was exclusively OpenGL IIRC. Loads of (commercial) games now use OpenGL, even if it's optional (i.e. You could use D3D Instead).

    I find I get higher frame rates with OpenGL on my FX5200 (soon to be replaced WOOTAGE!). DoD, Hitman: C47, CS (the list goes on) all play @ ~25 FPS in Direct3D, but I get 50-60 FPS using OpenGL. Tis the main reason I root for OpenGL, the other would be DirectX itself - the way it's structured and poorly documented, but let's not go there...

    Besides, my above comments about OGL / D3D are backed up by little real experience... Bubba?
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  10. #10
    Registered User
    Join Date
    Jan 2006
    Posts
    14
    which one is easier to start off with as a beginner...DirectX or OpenGL?

  11. #11
    Supermassive black hole cboard_member's Avatar
    Join Date
    Jul 2005
    Posts
    1,709
    Quote Originally Posted by Shiv4life
    which one is easier to start off with as a beginner...DirectX or OpenGL?
    I vouch for OpenGL. I sort of started to learn both at the same time to see which one I preferred and that turned out to be OGL. I suggest digging up information / tutorials on both and see which one you find easier.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  12. #12
    Dae
    Dae is offline
    Deprecated Dae's Avatar
    Join Date
    Oct 2004
    Location
    Canada
    Posts
    1,034
    I'd recommend OGL. Its somewhat easier to learn. You'll probably have to learn both in the industry anyway.
    Warning: Have doubt in anything I post.

    GCC 4.5, Boost 1.40, Code::Blocks 8.02, Ubuntu 9.10 010001000110000101100101

  13. #13
    Registered User
    Join Date
    Jan 2005
    Posts
    106
    OpenGL is apparently more portable which is a good thing.

  14. #14

    Join Date
    May 2005
    Posts
    1,041
    There are about 18 million flame wars on the internet on DirectX vs OpenGL.

    18 million!!! That's like, a big number and stuff LOLOMFGROFLCOPTERWTF


    Yeah, uhh, all that stuff bubba said earlier. Do that.
    I'm not immature, I'm refined in the opposite direction.

  15. #15
    Cat without Hat CornedBee's Avatar
    Join Date
    Apr 2003
    Posts
    8,892
    Just for example, ID Software has always used OpenGL in their engines. Quake 2, 3, and probably 4 all use OpenGL.

    If you want your apps to run on Linux, OpenGL is the only real way to go. (WineX attempts to support DirectX, but I have no idea how stable it is - and how up to date.)
    All the buzzt!
    CornedBee

    "There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
    - Flon's Law

Page 1 of 2 12 LastLast
Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Starting 2D Game Programming...
    By Junior89 in forum Game Programming
    Replies: 8
    Last Post: 06-20-2006, 08:47 PM
  2. PC Game project requires c++ programmers
    By drallstars in forum Projects and Job Recruitment
    Replies: 2
    Last Post: 02-21-2006, 11:23 PM
  3. Game Engine Link Prob
    By swgh in forum Game Programming
    Replies: 2
    Last Post: 01-25-2006, 11:14 PM
  4. Game structure, any thoughts?
    By Vorok in forum Game Programming
    Replies: 2
    Last Post: 06-07-2003, 01:47 PM
  5. My Maze Game --- A Few Questions
    By TechWins in forum Game Programming
    Replies: 18
    Last Post: 04-24-2002, 11:00 PM

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21