C++ or C# for game creation

This is a discussion on C++ or C# for game creation within the Game Programming forums, part of the General Programming Boards category; Sorry for the noob question but I've only just started C++ programming. What I was wondering is what is the ...

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    C++ or C# for game creation

    Sorry for the noob question but I've only just started C++ programming.

    What I was wondering is what is the main language for programming commercial PC games?? I'm talking about the big ones such as DOOM or Quake, AoE and such. I'm interested in getting into the games industry later and I wan't to know whether they still use C++ or is C# taking over as the preferred language??

    I realise that its going to be years before I can even think about building games like that but I was still curious as to where to begin.

    Thanks in advance.

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    Absent Minded Programmer
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    Doom, quake, AoE = C++

    C# is comin on fast though, or at least it looks that way, i for one know nothing about C# though.
    Sometimes I forget what I am doing when I enter a room, actually, quite often.

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    It doesn't really matter much. Unless you plan on making the next Quake or Unreal game, you don't really need anything super fast.
    To code is divine

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    Well I havn't worked with it myself as of yet apperently mananged directx using c# is easer to use then directx with c++

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    well alot of languages are "easier to use" than C++, doesn't mean theyre better
    Sometimes I forget what I am doing when I enter a room, actually, quite often.

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    Quote Originally Posted by Shamino
    well alot of languages are "easier to use" than C++, doesn't mean theyre better
    There is no such thing as a "better" language. Each language is good in its own domain. For example, C++ sucks when it comes to making Windows apps quickly, a task much better fit for a language like C# or VB.
    To code is divine

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    Quote Originally Posted by 7smurfs
    For example, C++ sucks when it comes to making Windows apps quickly, a task much better fit for a language like C# or VB.
    So what is C++ good for?

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    Yah. Morgul's Avatar
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    Specifically interface programming, but definitely game programming.
    Sic vis pacum para bellum. If you want peace, prepare for war.

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    If you're looking for a job at commercial programming C++ is the way to go. (Currently at least). I dont know enough about C# to comment on it though.

    C++ doesnt take that long to make games though. (Simple ones at least)
    Code:
    Error W8057 C:\\Life.cpp: Invalid number of arguments in function run(Brain *)

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    C# is based in .NET framework, which means that it takes portability hits if you use it for, er, what it was meant to be used for. Whatever that is. Honestly, I don't think it's meant to supercede C++. I think it's meant to be an alternative to it for specific, .NET geared processes.

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    Super Moderator VirtualAce's Avatar
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    It doesn't really matter much. Unless you plan on making the next Quake or Unreal game, you don't really need anything super fast.
    I couldn't disagree more. This statement is absurd. If that is true, hell just program your game in BASIC and chuck C/C++ out the window. After all I'm not coding Quake 5 here.

    C# IMHO is just MS's way of tapping into the Sun Microsystems cash flow for Java.

    VB is a sad attempt at making a non-object oriented language.... object oriented.

    MFC makes it easier key word: easier to make Windows apps in C++. And the difficulty of making Windows apps in C/C++ has nothing to do with the language. It has everything to do with Windows.

    I say use C++ but what the hell do I know?

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    I recall playing some QBasic games. Sprite loading took awhile, and, er, they were generally pretty clunky. Dunno if this was limitations int he developers programming, or the langauge, but it seemed to be a common problem in a lot of the QB games I played.

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    I couldn't disagree more. This statement is absurd. If that is true, hell just program your game in BASIC and chuck C/C++ out the window. After all I'm not coding Quake 5 here.
    Let me rephrase that: If you do not already know C++, and want to make a game yesterday, then using C++ would be inefficient. C# is good for beginners to make a nice quick game, or if the programmer doesn't have time necessary to programming in C++. There is nothing wrong with using C#, VB, or anything to create a game so long as it gets the job done effectively.
    To code is divine

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    I would recommend C++, most of the Industrial games made today (if not nearly all of them ) are done in C++.

    As for C# i know nothing about it other than what has already been mentioned (.NET framework, Sun Microsystems, Microsoft trying to take over...more(lol how'd that get in there?!))

    I would suggest cruizing the forums, reading some internet tutorials and then picking which one you like. But i feel that C++ is more geared towards the tasks your looking for.

    Once you pick get good BOOKS! They cost money yeah (Something i dont have a lot of lying around as i do this for a hobby, School is my job (for now) ) But books are invaluable. I personally think that books (non-fiction about any topic) are one of the greatest things in the world. If its in a book its usually thorough and correct (unless its outdated). The forums here are also another Invaluable asset as far as C++ goes. You can search the forums for some "Good Book" threads. Check Amazon.com too and read the reviews. Good luck!
    "Anyone can aspire to greatness if they try hard enough."
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    If you are just thinking about games, then C++ is probably a decent place to start. As of current most of the games you see flying about are C++ based. MFC is good for more of application situations, that is, if you wanted to make a model viewer, or some sort of productivity app, the performance lost is generally minimal to the time invested in creating all dialogs and everything needed.

    As has been said before if you are looking for performance (and much literature), for gaming C++ probably has the best to choose from. There's a fair amount of code, and articles going around that it would make sense to choose C++. Best of luck to you, its a hard field, but definately rewarding.

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