Ah, I see Bubba, thats how I thought you meant it (after rereading it a few times). Of course besides the specific game programming lingo, that I haven't learned yet. Your system definetly seems efficient. I'd love to make a newb version of it, haha, too bad I won't be able to impliment anything of the sort until I learn more about the specific game programming part.
Thanks for the help of course, anything I can get.
I'll continue following your work, I think this is the forth topic you've shared insight on your engine.



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CornedBee
I doubt that because you said Object->Fire();, which means you have access to specific subclass methods. So are you keeping track of every subclass in its own map or such? but wouldn't that be quite hard considering youd need to add a map for every new subclass, and find a way to organize their id's correctly to boot.