So after you battle with getting collisions, graphics, object classes, and ect made, you then have the in game content and game specific rules to make. Time and time again I look at this section of a engine and cringe. It never looks good; it is always the sloppiest part of any game engine. Dose any one have any incite on an organized way to deal with game specific content? Also just tell me how some of you take to this part of your game engines. Thanks.