Thread: Am I ready????

  1. #1
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    Am I ready????

    Alright I am getting close to finishing my C++ book(not just reading through it reading through and understanding) and I wanna know what you guys did after getting the basics of C++ I wanna move onto something knew like Game Programming or Windows Programming. I think games look more fun but I think I will learn alot from windows programming too. So thanks for all your answers.

    Ryan

  2. #2
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    Also what do you think I should start with first Games or Windows?

    Ryan

  3. #3
    the Corvetter
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    I believe that you have to have knowledge (and be fluent with) Win32 API programming. That's the base of DirectX programming and the sort. So, Windows, I believe, is neccessary first.

    --Garfield
    1978 Silver Anniversary Corvette

  4. #4
    Well in game programming, all you have know about Win32 programming is how to create a Window. After you know this, then you can program games. Although, it's always better to know Win32 Programming before you learn DirectX, because if you know DirectX, you can use many of the same concepts with DirectX.
    What will people say if they hear that I'm a Jesus freak?
    What will people do if they find that it's true?
    I don't really care if they label me a Jesus freak, there is no disguising the truth!

    Jesus Freak, D.C. Talk

    -gnu-ehacks

  5. #5
    the Corvetter
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    >> because if you know DirectX, you can use many of the same concepts with DirectX. <<

    I think you mean:

    because if you know Win32 API, you can use many of the same concepts with DirectX.
    1978 Silver Anniversary Corvette

  6. #6
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    Do whatever you're more interested in first. Either direction is equally good (especially if you aren't restricting yourself to one OS or version of OS).
    Allegro precompiled Installer for Dev-C++, MSVC, and Borland: http://galileo.spaceports.com/~springs/

  7. #7
    the Corvetter
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    >> all you have know about Win32 programming is how to create a Window. <<

    But, won't you still have to handle messages? Maybe, "game" messages?
    1978 Silver Anniversary Corvette

  8. #8
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    Actually, I pretty much just make the Window part too, because I hate doing that whole message deal in games. It makes sense for normal apps, but not a game.. to me anyway.

    (of course, haven't used direct X in almost a year, since I found Allegro.)
    Allegro precompiled Installer for Dev-C++, MSVC, and Borland: http://galileo.spaceports.com/~springs/

  9. #9
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    generally the only messages i handle in a windows game are those for a menu if the window isn't fullscreen.

    the rest (mouse intput, keyboard input, timers blah blah blah) should be done with other faster and more precise API calls

    U.
    Quidquid latine dictum sit, altum sonatur.
    Whatever is said in Latin sounds profound.

  10. #10
    the Corvetter
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    >> In order to understand recursion, one must first understand recursion <<

    LOL That is the funniest thing I've ever heard!!! It is soooo true, too.

    Yeah, I understand about the message handling. Thanks!

    --Garfield
    1978 Silver Anniversary Corvette

  11. #11
    Well, when you create a window, you are handling messages.
    What will people say if they hear that I'm a Jesus freak?
    What will people do if they find that it's true?
    I don't really care if they label me a Jesus freak, there is no disguising the truth!

    Jesus Freak, D.C. Talk

    -gnu-ehacks

  12. #12
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    Well, when you create a window, you are handling messages.
    Only if you copy out of a book a program that handles messages. Just try not handling them. It still works.

    Valid Windows program:

    PHP Code:
    #include <windows.h>

    int WINAPI WinMain(HINSTANCE hThisInstanceHINSTANCE hPrevInstanceLPSTR lpszArgumentint nFunsterStil)
    {
        
    int response=6;
        while(
    response==6)
            
    response MessageBox (NULL"Would you like me to loop?" "This will repeat until you say select 'no'."MB_YESNO);
        return 
    0;

    Allegro precompiled Installer for Dev-C++, MSVC, and Borland: http://galileo.spaceports.com/~springs/

  13. #13
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    when you create a window you dont have to handle messages, just like justin says.

    message handling really isn't a core part of the windows game programming unless you have a windowed game, even then you don't have to do much.

    garfield: I'm glad you like the quote, i have to admit i had a good chuckle myself when i first saw it!

    cheers
    U.
    Quidquid latine dictum sit, altum sonatur.
    Whatever is said in Latin sounds profound.

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