health...

This is a discussion on health... within the Game Programming forums, part of the General Programming Boards category; im trying to make a fighting game where u take in turns to do stuff.. if i make it... int ...

  1. #1
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    health...

    im trying to make a fighting game where u take in turns to do stuff..

    if i make it...

    int health = 100;
    int ohealth = 100;

    how do i get it to show the health all the way through the fight? cuz i know how to reduct of the 100 just need the code to show the health all the way through.

    im new so if this is all wrong im sorry.

    let me know, thanks reece.

  2. #2
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    Well all you'd have to do is have it reprint the amount of health whenever it's changed. So if your enemy attacks and does damage then you would print the new value of 'health'. I'm not sure if that's what you're looking for or not, if not then I guess try to be a little more detailed.
    -gunder

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  3. #3
    the Great ElastoManiac's Avatar
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    Are you doing this in dos, 'cause if you are:
    - you must create the main loop
    - you must clear the screen at the end of loop
    so you could write your health like this:
    Code:
    for(int i = 0; i < heath; i++)
    {
          cout<<"|";
    }
    lu lu lu I've got some apples lu lu lu You've got some too lu lu lu Let's make some applesauce Take off our clothes and lu lu lu

  4. #4
    Super Moderator VirtualAce's Avatar
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    Well this is quite simple really.

    First turn the health value into a percentage of the total.

    Code:
    float fHealthCoef=(float)CurrentHealth/(float)TotalHealth;
    Now take this value and multiply it by the vertical height or horizontal width of your health meter.

    Code:
    float fHealthBarSize=fHealthBarGaugeSize*fHealthCoef;
    Now find the starting x,y and add fBarSize to the correct component.

    This would be for a horizontal gauge
    Code:
    float fHealthBarRight=(float)HealthBarGaugeLeft+fHealthBarSize;
    ..convert to integer and draw bar here
    This is akin to a progress bar control in win32 programming. That stupid bar that comes up when you are installing programs that tells you how much is left to install(if you are pessimistic) or how much has been installed (if you are optimistic).
    Last edited by VirtualAce; 12-03-2005 at 03:09 AM.

  5. #5
    Devil's Advocate SlyMaelstrom's Avatar
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    While clearing the screen seems like a good way to do this, take note at how successful things like MUDs have become where they display a bar of health, mana, stamina... or whatever else is important with every move.

    Code:
    HP: 100 | MP: 45 | MM: 88 > North
    - You enter the great plains.
    
    HP: 100 | MP: 45 | MM: 87 >
    You don't need great graphics to make a good game. I wouldn't even think of doing a health bar unless I was doing a graphical program as Bubba appears to be suggesting. Then a meter would be slick and professional looking.
    Sent from my iPadŽ

  6. #6
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    what i want is like..

    top of the program says HP or Health = 100...

    whenever i get hit, the health goes down depending on how hard u get hit but i dont wait it to print somewhere else...

    like health = 100

    You get kicked - hard

    and the health stays where it is on the screen but goes to 94...

    you get headbutted - very hard

    goes from 94 to 84.. etc... whats the easiest way to do this?

  7. #7
    Devil's Advocate SlyMaelstrom's Avatar
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    Easiest or most portable?

    Look into the gotoxy() function in conio.h or windows.h. It's really not the best function to use if you want portability though.
    Sent from my iPadŽ

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