concerning industry

This is a discussion on concerning industry within the Game Programming forums, part of the General Programming Boards category; 1.what is used in the industry? direct x or open gl 2.is it impossible for a single talented programmer to ...

  1. #1
    lv.42 Berserker Drake's Avatar
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    concerning industry

    1.what is used in the industry? direct x or open gl
    2.is it impossible for a single talented programmer to make a game like doom 95?
    3.Does ITT tech provide a "good" program for videogames?
    4.how does gui work w/ C++(download or code?)

    *im learning C++ and game programming in dos
    *wondering if i should use direct x or open gl for games
    *learning java and gui at school

  2. #2
    Dae
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    1. Both. DirectX is used a bit more because of theres a lot of reuseable DirectX code in the Industry. OpenGL is the best choice for game programming, and would be the best to learn.

    2. Yes. Plenty of single game programmers have made engines that are not too bad.

    3. According to them they do. The only thing I've heard about ITTech is what I see in movies, and what my father (part of mensa, and tends to be overly critical) had to say about their program. Seems to me that although being taught the specifics does help, it limits you when it comes to anything else. Personally I would go for a degree in Computer Science, and not something like "3D Graphical Engineer" degrees that ITT make up.

    4. Uh. Depends. For C++ you usually download a library like Allegro, or Qt to make a GUI. You could also use windows.h (comes with most compilers) to make a GUI. Then again you could use some stdio.h or something to make a text GUI.

    If you're learning Java, then you would probably be learning Swing to make a GUI.

    5. I'm 18, this is all just what I hear and read. I have no experience with whats being asked.
    Warning: Have doubt in anything I post.

    GCC 4.5, Boost 1.40, Code::Blocks 8.02, Ubuntu 9.10 010001000110000101100101

  3. #3
    Super Moderator VirtualAce's Avatar
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    4. Uh. Depends. For C++ you usually download a library like Allegro, or Qt to make a GUI. You could also use windows.h (comes with most compilers) to make a GUI. Then again you could use some stdio.h or something to make a text GUI.
    windows.h is not the sum total of the Windows GUI. There is far more to it.

  4. #4
    Dae
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    Quote Originally Posted by Bubba
    windows.h is not the sum total of the Windows GUI. There is far more to it.
    I can't tell if the OP was referring to simple GUI things like he would be doing in school, or concerning the industry. Hum..
    Warning: Have doubt in anything I post.

    GCC 4.5, Boost 1.40, Code::Blocks 8.02, Ubuntu 9.10 010001000110000101100101

  5. #5
    Slave MadCow257's Avatar
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    2.is it impossible for a single talented programmer to make a game like doom 95?
    As far as I can tell that's quite possible, especially if you make use of other people's engines. If I tried I would need an artist too though :P

  6. #6
    Call me AirBronto
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    Quote Originally Posted by Drake
    2.is it impossible for a single talented programmer to make a game like doom 95?
    umm yea, and a little more than doom 95, have you guys ever seen projectoffset. The team just got 2 new people but the 2 videos that are on their website, sneek peek 1 and 2, were running inside their game engine which was basically programmed by Sam McGrath and him alone becouse the 2 other cofounders are artists.


    web site: http://www.projectoffset.com/
    link to videos: http://www.projectoffset.com/downloads.html

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